Pokédex
Moves
| Move | Type | Class | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Absorb Replenishes HP for half the damage dealt. |
Grass | Special | 20 | 100 | 25 |
| Acid 10% chance of lowering opponent's Special Defense by 1 stage. |
Poison | Special | 40 | 100 | 30 |
| Acid Armor Raises Defense by 2 stages. |
Poison | Other | - | - | 40 |
| Acupressure Randomly raises one of the user's stats by 2 stages. |
Normal | Other | - | - | 30 |
| Aerial Ace Ignores Evasion and Accuracy modifiers. |
Flying | Physical | 60 | 100 | 20 |
| Aeroblast Has a high critical hit ratio. |
Flying | Special | 100 | 95 | 5 |
| Agility Raises Speed by 2 stages. |
Psychic | Other | - | - | 30 |
| Air Cutter Has a high critical hit ratio. |
Flying | Special | 55 | 95 | 25 |
| Air Slash 30% chance of making the opponent flinch. |
Flying | Special | 75 | 95 | 20 |
| Amnesia Raises Special Defense by 2 stages. |
Psychic | Other | - | - | 20 |
| Ancientpower 10% chance of raising all of user's stats by 1 stage. |
Rock | Special | 60 | 100 | 5 |
| Aqua Jet Always attacks first. |
Water | Physical | 40 | 100 | 20 |
| Aqua Ring Recovers some HP each turn. |
Water | Other | - | - | 20 |
| Aqua Tail Damages the opponent. |
Water | Physical | 90 | 90 | 10 |
| Arm Thrust Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Fighting | Physical | 15 | 100 | 20 |
| Aromatherapy Cures all status ailments for all Allies. |
Grass | Other | - | - | 5 |
| Assist (2 vs. 2) Randomly uses one of your partner's moves; (1 vs. 1) Randomly uses an attack from a random Pokemon in your party. |
Normal | Other | - | - | 20 |
| Assurance If the opponent has already taken damage this turn, this move's power is doubled. |
Dark | Physical | 50 | 100 | 10 |
| Astonish 30% chance of making the opponent flinch. |
Ghost | Physical | 30 | 100 | 15 |
| Attack Order Has a high critical hit ratio. |
Bug | Physical | 90 | 100 | 15 |
| Attract Attracts Pokemon of opposite gender, even if they have a Substitute - 50% chance of the opponent's attack failing. |
Normal | Other | - | 100 | 15 |
| Aura Sphere Ignores Evasion and Accuracy modifiers. |
Fighting | Special | 90 | 100 | 20 |
| Aurora Beam 10% chance of lowering opponent's Attack by 1 stage. |
Ice | Special | 65 | 100 | 20 |
| Avalanche Always goes last; base power doubles if the user is damaged before it attacks. |
Ice | Physical | 60 | 100 | 10 |
| Barrage Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal | Physical | 15 | 85 | 20 |
| Barrier Raises Defense by 2 stages. |
Psychic | Other | - | - | 30 |
| Baton Pass Passes all stat changes, (positive or negative,) trapping moves, Mist, Stockpile, Ingrain, Leech Seed, Ghost Curses and Substitutes to another Pokemon in the party. |
Normal | Other | - | - | 40 |
| Beat Up Each healthy, (i.e. not fainted or inflicted with a status condition,) Pokemon in your party contributes a 10-power hit based on their physical Attack and Defense stats. |
Dark | Physical | 10 | 100 | 10 |
| Belly Drum User maximizes attack but sacrifices 50% of its maximum HP. |
Normal | Other | - | - | 10 |
| Bide Absorbs damage for 2-3 turns, then pays it back double. |
Normal | Physical | - | 100 | 10 |
| Bind Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin. |
Normal | Physical | 15 | 75 | 20 |
| Bite 30% chance of making the opponent flinch. |
Dark | Physical | 60 | 100 | 25 |
| Blast Burn Attack on first turn, recharge on second. |
Fire | Special | 150 | 90 | 5 |
| Blaze Kick Has a high critical hit ratio, may inflict Burn on opponent. |
Fire | Physical | 85 | 90 | 10 |
| Blizzard 10% chance of freezing the opponent. |
Ice | Special | 120 | 70 | 5 |
| Block Opponent cannot switch while user is in battle; can be Baton Passed by user. |
Normal | Other | - | - | 5 |
| Body Slam 30% chance of paralyzing the opponent. |
Normal | Physical | 85 | 100 | 15 |
| Bone Club 10% chance of making the opponent flinch. |
Ground | Physical | 65 | 85 | 20 |
| Bone Rush Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Ground | Physical | 25 | 80 | 10 |
| Bonemerang Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. |
Ground | Physical | 50 | 90 | 10 |
| Bounce In the first turn, user bounces into the air and cannot be hit by attacks; in second turn, user attacks; 30% chance of paralyzing the opponent. |
Flying | Physical | 85 | 85 | 5 |
| Brave Bird 1/4 damage recoil. |
Flying | Physical | 120 | 100 | 15 |
| Brick Break The effects of Reflect and Light Screen are removed. |
Fighting | Physical | 75 | 100 | 15 |
| Brine Power is doubled if the target's HP is below 50%. |
Water | Special | 65 | 100 | 10 |
| Bubble 10% chance of lowering opponent's Speed by 1 stage. |
Water | Special | 20 | 100 | 30 |
| BubbleBeam 10% chance of lowering opponent's Speed by 1 stage. |
Water | Special | 65 | 100 | 20 |
| Bug Bite Eats the opponent's held berry. |
Bug | Physical | 60 | 100 | 20 |
| Bug Buzz 10% chance of lowering opponent's Special Defense by 1 stage. |
Bug | Special | 90 | 100 | 10 |
| Bulk Up Raises Attack and Defense by 1 stage each. |
Fighting | Other | - | - | 20 |
| Bullet Punch Always attacks first. |
Steel | Physical | 40 | 100 | 30 |
| Bullet Seed Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Grass | Physical | 10 | 100 | 30 |
| Calm Mind Raises Special Attack and Special Defense by 1 level each. |
Psychic | Other | - | - | 20 |
| Camouflage Type changes based on surroundings. In tall grass, changes to Grass type. On and under water, changes to Water type. In caves and on rocks, changes to Rock type. On sand, changes to Ground type. Elsewhere, changes to Normal type. |
Normal | Other | - | - | 20 |
| Captivate If the target's gender is opposite that of the user, the target's Special Attack is lowered by two stages. |
Normal | Other | - | 100 | 20 |
| Charge Doubles the power of Electric attacks and increases the user's Special Defense. |
Electric | Other | - | - | 20 |
| Charge Beam 70% probability of raising the user's Special Attack. |
Electric | Special | 50 | 90 | 10 |
| Charm Lowers opponent's Attack by 2 stages. |
Normal | Other | - | 100 | 20 |
| Chatter Confuses the opponent. |
Flying | Special | 60 | 100 | 20 |
| Clamp Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin. |
Water | Physical | 35 | 75 | 10 |
| Close Combat Lowers the user's Defense and Sp. Def by 1 stage. |
Fighting | Physical | 120 | 100 | 5 |
| Comet Punch Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal | Physical | 18 | 85 | 15 |
| Confuse Ray Confuses the opponent. |
Ghost | Other | - | 100 | 10 |
| Confusion 10% chance of confusing the opponent. |
Psychic | Special | 50 | 100 | 25 |
| Constrict 10% chance of lowering opponent's Speed by 1 stage. |
Normal | Physical | 10 | 100 | 35 |
| Conversion Changes user's type to one of user's attack's types. |
Normal | Other | - | - | 30 |
| Conversion 2 Changes user's type to one that's resistant against opponent's last move. |
Normal | Other | - | - | 30 |
| Copycat Uses the last attack the opponent used. |
Normal | Other | - | - | 20 |
| Cosmic Power Raises Defense and Special Defense by 1 stage each. |
Psychic | Other | - | - | 20 |
| Cotton Spore Lowers opponent's Speed by 2 stages. |
Grass | Other | - | 85 | 40 |
| Counter Always attacks last; if user is hit by Physical attacks that turn, it deals twice the damage inflicted. |
Fighting | Physical | - | 100 | 20 |
| Covet Steals opponent's held item. |
Normal | Physical | 40 | 100 | 40 |
| Crabhammer Has a high critical hit ratio. |
Water | Physical | 90 | 85 | 10 |
| Cross Chop Has a high critical hit ratio. |
Fighting | Physical | 100 | 80 | 5 |
| Cross Poison Has a high critical hit ratio, may inflict Poison on opponent. |
Poison | Physical | 70 | 100 | 20 |
| Crunch 20% chance of lowering opponent's Defense by 1 stage. |
Dark | Physical | 80 | 100 | 15 |
| Crush Claw 50% chance of lowering opponent's Defense by 1 stage. |
Normal | Physical | 75 | 95 | 10 |
| Crush Grip Attack becomes weaker the less HP the opponent has. |
Normal | Physical | - | 100 | 5 |
| Curse Lowers Speed by 1 stage, raises Attack and Defense by 1 stage. For Ghost types: Halves user's total HP and damages opponent 1/4 their max HP per turn. |
??? | Other | - | - | 10 |
| Cut Damages the opponent. |
Normal | Physical | 50 | 95 | 30 |
| Dark Pulse 20% chance of making the opponent flinch. |
Dark | Special | 80 | 100 | 15 |
| Dark Void Puts the opponent to Sleep. |
Dark | Other | - | 80 | 10 |
| Defend Order Raises Defense and Special Defense by 1 stage each. |
Bug | Other | - | - | 10 |
| Defense Curl Raises Defense by 1 stage, doubles the power of Rollout. |
Normal | Other | - | - | 40 |
| Defog Reduces the opponent's Evasion by 1 stage. Outside of battle, Defog clears out foggy areas. |
Flying | Other | - | - | 15 |
| Destiny Bond Causes opponent to faint if their next attack KOs the user. |
Ghost | Other | - | - | 5 |
| Detect Evades attacks that turn, always attacks first, success rate halves if used consecutively. |
Fighting | Other | - | - | 5 |
| Dig In the first turn, user burrows underground and evades all attacks except for Earthquake, Magnitude and Fissure; in the second turn, user attacks. |
Ground | Physical | 80 | 100 | 10 |
| Disable Prevents opponent from using one of their attacks for 2-5 turns. |
Normal | Other | - | 80 | 20 |
| Discharge 30% chance of paralyzing the opponent. |
Electric | Special | 80 | 100 | 15 |
| Dive In the first turn, user dives underwater and evades all attacks except for Surf; in the second turn, user attacks. |
Water | Physical | 80 | 100 | 10 |
| Dizzy Punch 20% chance of confusing the opponent. |
Normal | Physical | 70 | 100 | 10 |
| Doom Desire Causes damage 2 turns after use. |
Steel | Special | 120 | 85 | 5 |
| Double Hit Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. |
Normal | Physical | 35 | 90 | 10 |
| Double Kick Strikes twice; if the first hit breaks an opponent's Substitute, the opponent takes damage from the second hit. |
Fighting | Physical | 30 | 100 | 30 |
| Double Team Raises Evasion by 1 stage. |
Normal | Other | - | - | 15 |
| Double-edge 1/4 damage recoil. |
Normal | Physical | 120 | 100 | 15 |
| DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal | Physical | 15 | 85 | 10 |
| Draco Meteor Lowers user's Special Attack by 2 stages after use. |
Dragon | Special | 140 | 90 | 5 |
| Dragon Claw Damages the opponent. |
Dragon | Physical | 80 | 100 | 15 |
| Dragon Dance Raises Attack and Speed by 1 stage each. |
Dragon | Other | - | - | 20 |
| Dragon Pulse Damages the opponent. |
Dragon | Special | 90 | 100 | 10 |
| Dragon Rage Always deals 40 points of damage. |
Dragon | Special | - | 100 | 10 |
| Dragon Rush 20% chance of making the opponent flinch. |
Dragon | Physical | 100 | 75 | 10 |
| Dragonbreath 30% chance of paralyzing the opponent. |
Dragon | Special | 60 | 100 | 20 |
| Drain Punch Gains back HP for 1/2 the damage dealt. |
Fighting | Physical | 60 | 100 | 5 |
| Dream Eater Gains back HP for 1/2 the damage dealt, only works on sleeping Pokemon. |
Psychic | Special | 100 | 100 | 15 |
| Drill Peck Damages the opponent. |
Flying | Physical | 80 | 100 | 20 |
| Dynamicpunch Confuses the opponent. |
Fighting | Physical | 100 | 50 | 5 |
| Earth Power 10% chance of lowering opponent's Special Defense by 1 stage. |
Ground | Special | 90 | 100 | 10 |
| Earthquake Double the power when used on a Pokemon using Dig. |
Ground | Physical | 100 | 100 | 10 |
| Egg Bomb Damages the opponent. |
Normal | Physical | 100 | 75 | 10 |
| Embargo Prevents the opponent from using any items. |
Dark | Other | - | 100 | 15 |
| Ember 10% chance of burning the opponent. |
Fire | Special | 40 | 100 | 25 |
| Encore Forces opponent to use the attack they used last for the next 2-6 turns. |
Normal | Other | - | 100 | 5 |
| Endeavor Damage equals your opponent's current HP - user's current HP. |
Normal | Physical | - | 100 | 5 |
| Endure Leaves user with at least 1 HP, always attacks first, success rate halves after consecutive uses. |
Normal | Other | - | - | 10 |
| Energy Ball 10% chance of lowering opponent's Special Defense by 1 stage. |
Grass | Special | 80 | 100 | 10 |
| Eruption Power decreases as user's HP gets lower. |
Fire | Special | 150 | 100 | 5 |
| Explosion Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint. |
Normal | Physical | 250 | 100 | 5 |
| Extrasensory 10% chance of making the opponent flinch. |
Psychic | Special | 80 | 100 | 30 |
| Extremespeed Always attacks first. |
Normal | Physical | 80 | 100 | 5 |
| Facade Double the power if user is inflicted with Burn, Paralysis or Poison. |
Normal | Physical | 70 | 100 | 20 |
| Faint Attack Ignores Evasion and Accuracy modifiers. |
Dark | Physical | 60 | 100 | 20 |
| Fake Out Will flinch opponent if it is the first attack that the user chooses after being sent/switched into battle. |
Normal | Physical | 40 | 100 | 10 |
| Fake Tears Lowers opponent's Special Defense by 2 stages. |
Dark | Other | - | 100 | 20 |
| False Swipe Leaves opponent with at least 1 HP. |
Normal | Physical | 40 | 100 | 40 |
| Featherdance Lowers opponent's Attack by 2 stages. |
Flying | Other | - | 100 | 15 |
| Feint If the opponent does not use Protect or Detect, the move fails. |
Normal | Physical | 50 | 100 | 10 |
| Fire Blast 10% chance of burning the opponent. |
Fire | Special | 120 | 85 | 5 |
| Fire Fang 10% probability of burning the opponent or causing it to flinch. |
Fire | Physical | 65 | 95 | 15 |
| Fire Punch 10% chance of burning the opponent. |
Fire | Physical | 75 | 100 | 15 |
| Fire Spin Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin. |
Fire | Special | 15 | 70 | 15 |
| Fissure Makes opponent faint; doesn't work on higher leveled Pokemon, but does work on Digging Pokemon. |
Ground | Physical | - | 30 | 5 |
| Flail The fewer the HP the user has left, the more powerful the attack. |
Normal | Physical | - | 100 | 15 |
| Flame Wheel 10% chance of burning the opponent, thaws user out if frozen. |
Fire | Physical | 60 | 100 | 25 |
| Flamethrower 10% chance of burning the opponent. |
Fire | Special | 95 | 100 | 15 |
| Flare Blitz User receives 1/3 recoil damage. 10% chance of burning the opponent. |
Fire | Physical | 120 | 100 | 15 |
| Flash Lowers opponent's Accuracy by 1 stage. |
Normal | Other | - | 100 | 20 |
| Flash Cannon 10% chance of lowering opponent's Special Defense by 1 stage. |
Steel | Special | 80 | 100 | 10 |
| Flatter Confuses the opponent and raises their Special Attack by 2 stages. |
Dark | Other | - | 100 | 15 |
| Fling Throws the user's held item at the opponent. Damage and effects vary with the item. |
Dark | Physical | - | 100 | 10 |
| Fly In the first turn, user flies into the air and evades all attacks except for Gust, Twister, Thunder, and Sky Uppercut; in the second turn, user attacks. |
Flying | Physical | 90 | 95 | 15 |
| Focus Blast 10% chance of lowering opponent's Special Defense by 1 stage. |
Fighting | Special | 120 | 70 | 5 |
| Focus Energy User has extra 25% chance for a Critical Hit. |
Normal | Other | - | - | 30 |
| Focus Punch At the beginning of the round, user tightens its focus; attacks if opponent does not directly damage user during turn. |
Fighting | Physical | 150 | 100 | 20 |
| Follow Me (2 vs. 2) User takes all hits from all opponents' attacks. |
Normal | Other | - | - | 20 |
| Force Palm 30% chance of paralyzing the opponent. |
Fighting | Physical | 60 | 100 | 10 |
| Foresight Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. |
Normal | Other | - | - | 40 |
| Frenzy Plant Attack on first turn, recharge on second. |
Grass | Special | 150 | 90 | 5 |
| Frustration Power increases the more your Pokemon dislikes you; maximum 102 base power. |
Normal | Physical | - | 100 | 20 |
| Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal | Physical | 15 | 85 | 20 |
| Fury Cutter Doubles in power with each consecutive hit, resets if it misses. |
Bug | Physical | 10 | 95 | 20 |
| Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal | Physical | 18 | 80 | 15 |
| Future Sight Causes damage 2 turns after use. |
Psychic | Special | 80 | 90 | 15 |
| Gastro Acid Negates the foe's ability. |
Poison | Other | - | 100 | 10 |
| Giga Drain Gains back HP for 1/2 the damage dealt. |
Grass | Special | 60 | 100 | 10 |
| Giga Impact Attack on first turn, recharge on second. |
Normal | Physical | 150 | 90 | 5 |
| Glare Paralyzes the opponent. |
Normal | Other | - | 75 | 30 |
| Grass Knot Causes more damage the heavier the opponent is. |
Grass | Special | - | 100 | 20 |
| Grasswhistle Puts the opponent to Sleep. |
Grass | Other | - | 55 | 15 |
| Gravity Negates Levitation and halts moves involving flight for 5 turns. |
Psychic | Other | - | - | 5 |
| Growl Lowers opponent's Attack by 1 stage. |
Normal | Other | - | 100 | 40 |
| Growth Raises Special Attack by 1 stage. |
Normal | Other | - | - | 40 |
| Grudge If user is fainted by opponent's next move, that move's PP decreases to 0. |
Ghost | Other | - | - | 5 |
| Guard Swap User swaps Defense/Sp. Def. stats with its target. |
Psychic | Other | - | - | 10 |
| Guillotine Makes opponent faint, doesn't work on higher leveled Pokemon. |
Normal | Physical | - | 30 | 5 |
| Gunk Shot 30% chance of poisoning the opponent. |
Poison | Physical | 120 | 70 | 5 |
| Gust Double the power when used on a Pokemon using Fly. |
Flying | Special | 40 | 100 | 35 |
| Gyro Ball Does more damage depending on how much faster the target is than the user. |
Steel | Physical | - | 100 | 5 |
| Hail Cancels effects of all other weather moves. For 5 turns: Damages both Pokemon unless they are Ice types. |
Ice | Other | - | - | 10 |
| Hammer Arm Lowers the user's Speed by 1 stage. |
Fighting | Physical | 100 | 90 | 10 |
| Harden Raises Defense by 1 stage. |
Normal | Other | - | - | 30 |
| Haze Eliminates all changes affecting stats for both Pokemon. |
Ice | Other | - | - | 30 |
| Head Smash User receives 1/2 recoil damage. |
Rock | Physical | 150 | 80 | 5 |
| Headbutt 30% chance of making the opponent flinch. |
Normal | Physical | 70 | 100 | 15 |
| Heal Bell Cures all status ailments for all Allies. |
Normal | Other | - | - | 5 |
| Heal Block Prevents the opponent from using healing moves for 5 turns. |
Psychic | Other | - | 100 | 15 |
| Heal Order Restores 1/2 of user's max HP. |
Bug | Other | - | - | 10 |
| Healing Wish User faints so that its replacement is fully restored. |
Psychic | Other | - | - | 10 |
| Heart Swap The user swaps stat changes with the opponent. |
Psychic | Other | - | - | 10 |
| Heat Wave 10% chance of burning the opponent. |
Fire | Special | 100 | 90 | 10 |
| Helping Hand In 2 vs. 2 battles, user's partner's attacks are increased by 1.5x; does nothing in single battles. |
Normal | Other | - | - | 20 |
| Hi Jump Kick If it misses, user receives 1/8 the damage they would have dealt. |
Fighting | Physical | 100 | 90 | 20 |
| Hidden Power Varies in power and type depending on the user's DVs; maximum 70 base power. |
Normal | Special | - | 100 | 15 |
| Horn Attack Damages the opponent. |
Normal | Physical | 65 | 100 | 25 |
| Horn Drill Makes opponent faint, doesn't work on higher leveled Pokemon. |
Normal | Physical | - | 30 | 5 |
| Howl Raises Attack by 1 stage. |
Normal | Other | - | - | 40 |
| Hydro Cannon Attack on first turn, recharge on second. |
Water | Special | 150 | 90 | 5 |
| Hydro Pump Damages the opponent. |
Water | Special | 120 | 80 | 5 |
| Hyper Beam Attack on first turn, recharge on second. |
Normal | Special | 150 | 90 | 5 |
| Hyper Fang 10% chance of making the opponent flinch. |
Normal | Physical | 80 | 90 | 15 |
| Hyper Voice Damages the opponent. |
Normal | Special | 90 | 100 | 10 |
| Hypnosis Puts the opponent to Sleep. |
Psychic | Other | - | 70 | 20 |
| Ice Ball Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl. |
Ice | Physical | 30 | 90 | 20 |
| Ice Beam 10% chance of freezing the opponent. |
Ice | Special | 95 | 100 | 10 |
| Ice Fang 10% probability of freezing the opponent or causing it to flinch. |
Ice | Physical | 65 | 95 | 15 |
| Ice Punch 10% chance of freezing the opponent. |
Ice | Physical | 75 | 100 | 15 |
| Ice Shard Always attacks first. |
Ice | Physical | 40 | 100 | 30 |
| Icicle Spear Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Ice | Physical | 10 | 100 | 30 |
| Icy Wind Lowers opponent's Speed by 1 stage. |
Ice | Special | 55 | 95 | 15 |
| Imprison Opponent cannot use any move which the user knows. |
Psychic | Other | - | - | 10 |
| Ingrain HP recovers every turn, but user cannot be switched out. |
Grass | Other | - | - | 20 |
| Iron Defense Raises Defense by 2 stages. |
Steel | Other | - | - | 15 |
| Iron Head 30% chance of making the opponent flinch. |
Steel | Physical | 80 | 100 | 15 |
| Iron Tail 30% chance of lowering opponent's Defense by 1 stage. |
Steel | Physical | 100 | 75 | 15 |
| Judgement User changes type depending on the plate it is holding. |
Normal | Special | 100 | 100 | 10 |
| Jump Kick If it misses, user receives 1/8 the damage they would have dealt. |
Fighting | Physical | 85 | 95 | 25 |
| Karate Chop Has a high critical hit ratio. |
Fighting | Physical | 50 | 100 | 25 |
| Kinesis Lowers opponent's Accuracy by 1 stage. |
Psychic | Other | - | 80 | 15 |
| Knock Off Disables the opponent's item. |
Dark | Physical | 20 | 100 | 20 |
| Last Resort Fails unless the user has used all of its other moves. |
Normal | Physical | 130 | 100 | 5 |
| Lava Plume 30% chance of burning the opponent. |
Fire | Special | 80 | 100 | 15 |
| Leaf Blade Has a high critical hit ratio. |
Grass | Physical | 90 | 100 | 15 |
| Leafstorm Lowers user's Special Attack by 2 stages after use. |
Grass | Special | 140 | 90 | 5 |
| Leech Life Gains back HP for 1/2 the damage dealt. |
Bug | Physical | 20 | 100 | 15 |
| Leech Seed User steals 1/8 max HP from the opponent until the opponent is switched out, is KO'ed, or uses Rapid Spin. |
Grass | Other | - | 90 | 10 |
| Leer Lowers opponent's Defense by 1 stage. |
Normal | Other | - | 100 | 30 |
| Lick 30% chance of paralyzing the opponent. |
Ghost | Physical | 20 | 100 | 30 |
| Light Screen Receive 1/2 damage from Special attacks for 5 turns. |
Psychic | Other | - | - | 30 |
| Lock-On Ensures that the next attack will hit. |
Normal | Other | - | - | 5 |
| Lovely Kiss Puts the opponent to Sleep. |
Normal | Other | - | 75 | 10 |
| Low Kick Causes more damage the heavier the opponent is. |
Fighting | Physical | - | 100 | 20 |
| Lucky Chant Prevents your opponent from striking with a Critical Hit for 5 turns. |
Normal | Other | - | - | 30 |
| Lunar Dance User faints so that its replacement is fully restored. |
Psychic | Other | - | - | 10 |
| Luster Purge 50% chance of lowering opponent's Special Defense by 1 stage. |
Psychic | Special | 70 | 100 | 5 |
| Mach Punch Always attacks first. |
Fighting | Physical | 40 | 100 | 30 |
| Magic Coat If used on the same turn, user reflects non-damaging supporting moves back to the opponent; these include status inflicters, confusion inflicters, Attract, trapping moves, Leech Seed, and negative stat modifiers such as Fake Tears. |
Psychic | Other | - | - | 15 |
| Magical Leaf Ignores Evasion and Accuracy modifiers. |
Grass | Special | 60 | 100 | 20 |
| Magma Storm Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin. |
Fire | Special | 120 | 70 | 5 |
| Magnet Bomb Ignores Evasion and Accuracy modifiers. |
Steel | Physical | 60 | 100 | 20 |
| Magnet Rise Gives the user the effect of having the trait Levitate for five turns. |
Electric | Other | - | - | 10 |
| Magnitude Random base damage of 10, 30, 50, 70, 90, 110, or 150, double damage to Pokemon using Dig. |
Ground | Physical | - | 100 | 30 |
| Me First The user takes the opponent's next damaging move and uses it against them with a higher base power. This move fails if it goes last. |
Normal | Other | - | - | 20 |
| Mean Look Opponent cannot switch while user is in battle; can be Baton Passed by user. |
Normal | Other | - | - | 5 |
| Meditate Raises Attack by 1 stage. |
Psychic | Other | - | - | 40 |
| Mega Drain Gains back HP for 1/2 the damage dealt. |
Grass | Special | 40 | 100 | 15 |
| Mega Kick Damages the opponent. |
Normal | Physical | 120 | 75 | 5 |
| Mega Punch Damages the opponent. |
Normal | Physical | 80 | 85 | 20 |
| Megahorn Damages the opponent. |
Bug | Physical | 120 | 85 | 10 |
| Memento Faints user and lowers opponent's Attack and Special Attack by 2 stages each. |
Dark | Other | - | 100 | 10 |
| Metal Burst Deals back twice the damage received by the last attack. |
Steel | Physical | - | 100 | 10 |
| Metal Claw 10% chance of raising user's Attack by 1 stage. |
Steel | Physical | 50 | 95 | 35 |
| Metal Sound Lowers opponent's Special Defense by 2 stages. |
Steel | Other | - | 85 | 40 |
| Meteor Mash 20% chance of raising user's Attack by 1 stage. |
Steel | Physical | 100 | 85 | 10 |
| Metronome Uses an attack selected at random. |
Normal | Other | - | - | 10 |
| Milk Drink Restores 1/2 of user's max HP. |
Normal | Other | - | - | 10 |
| Mimic Mimic is temporarily replaced by the last attack that the opponent used. |
Normal | Other | - | - | 10 |
| Mind Reader Ensures that the next attack will hit. |
Normal | Other | - | - | 5 |
| Minimize Raises Evasion by 1 stage. |
Normal | Other | - | - | 20 |
| Miracle Eye Removes Accuracy and Evasion modifiers, allows Psychic moves to hit Dark types. |
Psychic | Other | - | - | 40 |
| Mirror Coat Always attacks last; if user is hit by Special attacks that turn, it deals twice the damage inflicted. |
Psychic | Special | - | 100 | 20 |
| Mirror Move Uses the last attack that the opponent used. Fails automatically if the user is unaffected by the opponent's last attack. |
Flying | Other | - | - | 20 |
| Mirror Shot 30% chance of lowering opponent's Accuracy by 1 stage. |
Steel | Special | 65 | 85 | 10 |
| Mist Prevents stat reduction; can be Baton Passed by user. |
Ice | Other | - | - | 30 |
| Mist Ball 50% chance of lowering opponent's Special Attack by 1 stage. |
Psychic | Special | 70 | 100 | 5 |
| Moonlight Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise. |
Normal | Other | - | - | 5 |
| Morning Sun Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise. |
Normal | Other | - | - | 5 |
| Mud Bomb 30% chance of lowering opponent's Accuracy by 1 stage. |
Ground | Special | 65 | 85 | 10 |
| Mud Shot Lowers opponent's Speed by 1 stage. |
Ground | Special | 55 | 95 | 15 |
| Mud Sport As long as user remains in battle, all Electric type moves do half damage; can be Baton Passed by user. |
Ground | Other | - | - | 15 |
| Mud-Slap Lowers opponent's Accuracy by 1 stage. |
Ground | Special | 20 | 100 | 10 |
| Muddy Water 30% chance of lowering opponent's Accuracy by 1 stage. |
Water | Special | 95 | 85 | 10 |
| Nasty Plot Raises Special Attack by 2 stages. |
Dark | Other | - | - | 20 |
| Natural Gift Attack depends on the user's held berry. The berry is lost after use. |
Normal | Physical | - | 100 | 15 |
| Nature Power Move depends on the battle's location: Short grass/Tall grass, Stun Spore; Very tall grass, Razor Leaf; Ocean, Surf; Pond, Bubblebeam; Sand, Earthquake; Cave, Shadow Ball; Rocks, Rock Slide; Underwater, Hydro Pump; Stadium, Swift. |
Normal | Other | - | - | 20 |
| Needle Arm 30% chance of making the opponent flinch. |
Grass | Physical | 60 | 100 | 15 |
| Night Shade Does damage equal to user's level. |
Ghost | Special | - | 100 | 15 |
| Night Slash Has a high critical hit ratio. |
Dark | Physical | 70 | 100 | 15 |
| Nightmare Takes away 1/4 of opponent's HP each turn, only works on Sleeping Pokemon. |
Ghost | Other | - | 100 | 15 |
| Octazooka 50% chance of lowering opponent's Accuracy by 1 stage. |
Water | Special | 65 | 85 | 10 |
| Odor Sleuth Removes Accuracy and Evasion modifiers, allows Normal and Fighting moves to hit Ghosts. |
Normal | Other | - | - | 40 |
| Ominous Wind 10% chance of raising all of user's stats by 1 stage. |
Ghost | Special | 60 | 100 | 5 |
| Outrage Attacks for 2-3 turns, then confuses user. |
Dragon | Physical | 120 | 100 | 15 |
| Overheat Lowers user's Special Attack by 2 stages after use. |
Fire | Special | 140 | 90 | 5 |
| Pain Split Sets both Pokemon's HP as the average of the two. |
Normal | Other | - | - | 20 |
| Pay Day Gain extra money after battle. |
Normal | Physical | 40 | 100 | 20 |
| Payback If this attack is used after its foe's attack, the attack's power is doubled. |
Dark | Physical | 50 | 100 | 10 |
| Peck Damages the opponent. |
Flying | Physical | 35 | 100 | 35 |
| Perish Song Both Pokemon faint in 3 turns, switching ends effect for that Pokemon. |
Normal | Other | - | - | 5 |
| Petal Dance Attacks for 2-3 turns, then confuses user. |
Grass | Special | 90 | 100 | 20 |
| Pin Missile Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Bug | Physical | 14 | 85 | 20 |
| Pluck The power of this move doubles if the opponent is holding a berry. |
Flying | Physical | 60 | 100 | 20 |
| Poison Fang 30% chance of badly (Toxic) poisoning the opponent. |
Poison | Physical | 50 | 100 | 15 |
| Poison Gas Poisons the opponent. |
Poison | Other | - | 55 | 40 |
| Poison Jab 30% chance of poisoning the opponent. |
Poison | Physical | 80 | 100 | 20 |
| Poison Spikes Sets a layer of poisonous spikes around the opponent's field that Poisons opponents as they switch in. |
Poison | Other | - | - | 20 |
| Poison Sting 30% chance of poisoning the opponent. |
Poison | Physical | 15 | 100 | 35 |
| Poison Tail Has a high critical hit ratio, may inflict Poison on opponent. |
Poison | Physical | 50 | 100 | 25 |
| Poisonpowder Poisons the opponent. |
Poison | Other | - | 75 | 35 |
| Pound Damages the opponent. |
Normal | Physical | 40 | 100 | 35 |
| Powder Snow 10% chance of freezing the opponent. |
Ice | Special | 40 | 100 | 25 |
| Power Gem Damages the opponent. |
Rock | Special | 70 | 100 | 20 |
| Power Swap User swaps Attack/Sp. Atk. stats with its target. |
Psychic | Other | - | - | 10 |
| Power Trick The user switches its Defense and Attack stats. |
Psychic | Other | - | - | 10 |
| Power Whip Damages the opponent. |
Grass | Physical | 120 | 85 | 10 |
| Present Either does 40, 80, or 120 damage, or restores 80 of the opponent's HP. |
Normal | Physical | - | 90 | 15 |
| Protect Evades attacks that turn, always attacks first, success rate halves if used consecutively. |
Normal | Other | - | - | 10 |
| Psybeam 10% chance of confusing the opponent. |
Psychic | Special | 65 | 100 | 20 |
| Psych Up Copies all stat-changers that the opponent used. |
Normal | Other | - | - | 10 |
| Psychic 10% chance of lowering opponent's Special Defense by 1 stage. |
Psychic | Special | 90 | 100 | 10 |
| Psycho Boost Lowers user's Special Attack by 2 stages after use. |
Psychic | Special | 140 | 90 | 5 |
| Psycho Cut Has a high critical hit ratio. |
Psychic | Physical | 70 | 100 | 20 |
| Psycho Shift Cures status effects by shifting them to the opponent. |
Psychic | Other | - | 90 | 10 |
| Psywave Anywhere from 1 power and 1.5 times the user's level. |
Psychic | Special | - | 80 | 15 |
| Punishment The power of this attack rises for every stage increase of your opponent's stats. |
Dark | Physical | - | 100 | 5 |
| Pursuit If the opponent switches the turn this is used, does twice the damage to the switching Pokemon. |
Dark | Physical | 40 | 100 | 20 |
| Quick Attack Always attacks first. |
Normal | Physical | 40 | 100 | 30 |
| Rage If the user is damaged after using this move, increases user's Attack by 1 stage. |
Normal | Physical | 20 | 100 | 20 |
| Rain Dance Cancels effects of all other weather moves. For 5 turns: Increases power of Water attacks by 50%; halves the power of Fire attacks; makes Thunder 100% accurate; Solarbeam's power is halved. |
Water | Other | - | - | 5 |
| Rapid Spin Removes Spikes and Leech Seeds placed by opponent; breaks user out of Binds, Clamps, Fire Spins, Whirlpools, and Wraps. |
Normal | Physical | 20 | 100 | 40 |
| Razor Leaf Has a high critical hit ratio. |
Grass | Physical | 55 | 95 | 25 |
| Razor Wind Prepares on first turn, attacks on second. |
Normal | Special | 80 | 100 | 10 |
| Recover Restores 1/2 of user's max HP. |
Normal | Other | - | - | 10 |
| Recycle User's disposed held item returns. |
Normal | Other | - | - | 10 |
| Reflect Receive 1/2 damage from Physical attacks for 5 turns. |
Psychic | Other | - | - | 20 |
| Refresh User recovers from burn, poison and paralyze. |
Normal | Other | - | - | 20 |
| Rest User recovers full health and loses all status ailments but sleeps for 2 turns. |
Psychic | Other | - | - | 10 |
| Return The more the Pokemon likes the trainer, the more the base damage is; maximum 102 base power. |
Normal | Physical | - | 100 | 20 |
| Revenge Always goes last; base power doubles if the user is damaged before it attacks. |
Fighting | Physical | 60 | 100 | 10 |
| Reversal The fewer the HP the user has left, the more powerful the attack. |
Fighting | Physical | - | 100 | 15 |
| Roar Switches opponent with another random one from their team, always attacks last. |
Normal | Other | - | 100 | 20 |
| Roar of Time Attack on first turn, recharge on second. |
Dragon | Special | 150 | 90 | 5 |
| Rock Blast Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Rock | Physical | 25 | 80 | 10 |
| Rock Climb 20% chance of confusing the opponent. |
Normal | Physical | 90 | 85 | 20 |
| Rock Polish Raises Speed by 2 stages. |
Rock | Other | - | - | 20 |
| Rock Slide 30% chance of making the opponent flinch. |
Rock | Physical | 75 | 90 | 10 |
| Rock Smash 50% chance of lowering opponent's Defense by 1 stage. |
Fighting | Physical | 40 | 100 | 15 |
| Rock Throw Damages the opponent. |
Rock | Physical | 50 | 90 | 15 |
| Rock Tomb Lowers opponent's Speed by 1 stage. |
Rock | Physical | 50 | 80 | 10 |
| Rock Wrecker Attack on first turn, recharge on second. |
Rock | Physical | 150 | 90 | 5 |
| Role Play Copies the opponent's ability. |
Psychic | Other | - | - | 10 |
| Rolling Kick 30% chance of making the opponent flinch. |
Fighting | Physical | 60 | 85 | 15 |
| Rollout Attacks for 5 turns, power is doubled each turn, resets if it misses, base damage doubled if user used Defense Curl. |
Rock | Physical | 30 | 90 | 20 |
| Roost Recovers half of the user's HP, but the user temporarily loses Flying-type. |
Flying | Other | - | - | 10 |
| Sacred Fire 50% chance of burning the opponent, thaws user out if frozen. |
Fire | Physical | 100 | 95 | 5 |
| Safeguard Prevents the opponent from inflicting status ailments for 5 turns. |
Normal | Other | - | - | 25 |
| Sand Tomb Traps opponent for 2-5 turns, causing 1/16 max HP damage each turn; can be Baton Passed or broken by Rapid Spin. |
Ground | Physical | 15 | 70 | 15 |
| Sand-Attack Lowers opponent's Accuracy by 1 stage. |
Ground | Other | - | 100 | 15 |
| Sandstorm Cancels effects of all other weather moves. For 5 turns: Time-dependant recovery moves' effectiveness halved; causes 1/16 max HP to both Pokemon unless they are Ground, Rock or Steel types; hits Pokemon even if they have a Substitute. |
Rock | Other | - | - | 10 |
| Scary Face Lowers opponent's Speed by 2 stages. |
Normal | Other | - | 90 | 10 |
| Scratch Damages the opponent. |
Normal | Physical | 40 | 100 | 35 |
| Screech Lowers opponent's Defense by 2 stages. |
Normal | Other | - | 85 | 40 |
| Secret Power Effect determined by surroundings. In grass, opponent is poisoned (including Steel Pokemon). In tall grass, opponent is put to sleep. In the ocean, opponent's Attack is dropped by 1 stage. Underwater, opponent's Defense is dropped by 1 stage. In a pond, opponent's Speed is dropped by 1 stage. In sand, opponent's Accuracy is dropped by 1 stage. In a cave, opponent flinches. On rocks, opponent is confused. Anywhere else, opponent is paralyzed. |
Normal | Physical | 70 | 100 | 20 |
| Seed Bomb Damages the opponent. |
Grass | Physical | 80 | 100 | 15 |
| Seed Flare 40% chance of lowering the opponent's Special Defense. |
Grass | Special | 120 | 85 | 5 |
| Seismic Toss Does damage equal to user's level. |
Fighting | Physical | - | 100 | 20 |
| Selfdestruct Opponent's defense is halved against this attack, essentially doubling move's base power; causes user to faint. |
Normal | Physical | 200 | 100 | 5 |
| Shadow Ball 20% chance of lowering opponent's Special Defense by 1 stage. |
Ghost | Special | 80 | 100 | 15 |
| Shadow Claw Has a high critical hit ratio. |
Ghost | Physical | 70 | 100 | 15 |
| Shadow Force User disappears the first turn, and attacks the second turn. This move is not stopped by Protect or Detect. |
Ghost | Physical | 120 | 100 | 5 |
| Shadow Punch Ignores Evasion and Accuracy modifiers. |
Ghost | Physical | 60 | 100 | 20 |
| Shadow Sneak Always attacks first. |
Ghost | Physical | 40 | 100 | 30 |
| Sharpen Raises Attack by 1 stage. |
Normal | Other | - | - | 30 |
| Sheer Cold Makes opponent faint, doesn't work on higher leveled Pokemon. |
Ice | Special | - | 30 | 5 |
| Shock Wave Ignores Evasion and Accuracy modifiers. |
Electric | Special | 60 | 100 | 20 |
| Signal Beam 10% chance of confusing the opponent. |
Bug | Special | 75 | 100 | 15 |
| Silver Wind 10% chance of raising all of user's stats by 1 stage. |
Bug | Special | 60 | 100 | 5 |
| Sing Puts the opponent to Sleep. |
Normal | Other | - | 55 | 15 |
| Sketch User permanently learns attack opponent used last, replaces Sketch. Fails automatically in link battles. |
Normal | Other | - | - | 1 |
| Skill Swap Exchanges abilities with the opponent. |
Psychic | Other | - | - | 10 |
| Skull Bash Prepares and raises user's Defense by 1 stage on first turn, attacks on second. |
Normal | Physical | 100 | 100 | 15 |
| Sky Attack Prepares on first turn, attacks on second. |
Flying | Physical | 140 | 90 | 5 |
| Sky Uppercut Can hit opponent while they are up in the air. |
Fighting | Physical | 85 | 90 | 15 |
| Slack Off Restores 1/2 of user's max HP. |
Normal | Other | - | - | 10 |
| Slam Damages the opponent. |
Normal | Physical | 80 | 75 | 20 |
| Slash Has a high critical hit ratio. |
Normal | Physical | 70 | 100 | 20 |
| Sleep Powder Puts the opponent to Sleep. |
Grass | Other | - | 75 | 15 |
| Sleep Talk If user is sleeping, randomly chooses uses an attack to use while asleep; if Rest is randomly chosen, it does nothing; fails if selected while user is awake. |
Normal | Other | - | - | 10 |
| Sludge 30% chance of poisoning the opponent. |
Poison | Special | 65 | 100 | 20 |
| Sludge Bomb 30% chance of poisoning the opponent. |
Poison | Special | 90 | 100 | 10 |
| Smellingsalt Double the power if user is inflicted with paralysis. Opponent is recovered from any paralysis. |
Normal | Physical | 60 | 100 | 10 |
| Smog 40% chance of poisoning the opponent. |
Poison | Special | 20 | 70 | 20 |
| Smokescreen Lowers opponent's Accuracy by 1 stage. |
Normal | Other | - | 100 | 20 |
| Snatch If used on the same turn, user steals the opponent's non-damaging supporting moves; these include positive stat modifiers such as Calm Mind, recovery moves (except Wish), non-damaging trapping moves, Leech Seed, Conversions, Camouflage, Heal Bell/Aromatherapy, and Substitute. |
Dark | Other | - | - | 10 |
| Snore 30% chance of making opponent flinch, can only be used while asleep. |
Normal | Special | 40 | 100 | 15 |
| Softboiled Restores 1/2 of user's max HP. |
Normal | Other | - | - | 10 |
| Solarbeam Take in sunlight first turn, attack on second. |
Grass | Special | 120 | 100 | 10 |
| Sonicboom Always deals 20 points of damage. |
Normal | Special | - | 90 | 20 |
| Spacial Rend Has a high critical hit ratio. |
Dragon | Special | 100 | 95 | 5 |
| Spark 30% chance of paralyzing the opponent. |
Electric | Physical | 65 | 100 | 20 |
| Spider Web Opponent cannot switch while user is in battle; can be Baton Passed by user. |
Bug | Other | - | - | 10 |
| Spike Cannon Attacks 2-5 times in one turn; if one of these attacks breaks an opponent's Substitute, the real Pokemon will take damage for the rest of the hits. |
Normal | Physical | 20 | 100 | 15 |
| Spikes Damages opponents, unless they are Flying-type or have Levitate, when they switch in; can be used up to three times to inflict up to 1/4 of the opponent's max HP. |
Ground | Other | - | 100 | 20 |
| Spit Up Deals damage depending on how much energy your Pokemon has Stockpiled. |
Normal | Special | - | 100 | 10 |
| Spite Lowers PP of opponent's last attack by 2-5. |
Ghost | Other | - | 100 | 10 |
| Splash Has no effect. |
Normal | Other | - | - | 40 |
| Spore Puts the opponent to Sleep. |
Grass | Other | - | 100 | 15 |
| Stealth Rock Inflicts damage to your opponent every time they change Pokemon, varying by type. |
Rock | Other | - | - | 20 |
| Steel Wing 10% chance of raising user's Defense by 1 stage. |
Steel | Physical | 70 | 90 | 25 |
| Stockpile Stores energy (can only be used three times); can be Baton Passed by the user. |
Normal | Other | - | - | 20 |
| Stomp 30% chance of making opponent flinch, double damage to Pokemon who used Minimize. |
Normal | Physical | 65 | 100 | 20 |
| Stone Edge Has a high critical hit ratio. |
Rock | Physical | 100 | 80 | 5 |
| Strength Damages the opponent. |
Normal | Physical | 80 | 100 | 15 |
| String Shot Lowers opponent's Speed by 1 stage. |
Bug | Other | - | 95 | 40 |
| Struggle 1/4 damage recoil. |
None | Physical | 50 | 100 | 1 |
| Stun Spore Paralyzes the opponent. |
Grass | Other | - | 75 | 30 |
| Submission 1/4 damage recoil. |
Fighting | Physical | 80 | 80 | 25 |
| Substitute 1/4 of user's HP goes to a substitute that takes all attacks, including status inflicters and stat modifiers, until it is KO'd; user is still affected by Tickle, Hail, Sandstorm and Attract; user will take the remaining hits of a multi-hit move such as Fury Attack if one of the hits breaks the Substitute. |
Normal | Other | - | - | 10 |
| Sucker Punch Always attacks first, but fails if the opponent isn't readying an attack. |
Dark | Physical | 80 | 100 | 5 |
| Sunny Day Cancels effects of all other weather moves. For 5 turns: Increases power of Fire attacks by 50%; halves the power of Water attacks; Solarbeam fires in one turn; Thunder is 50% accurate; Prevents Freezing. |
Fire | Other | - | - | 5 |
| Super Fang Takes away half of the opponent's remaining HP. |
Normal | Physical | - | 90 | 10 |
| Superpower Lowers user's Attack and Defense by 1 stage each after use. |
Fighting | Physical | 120 | 100 | 5 |
| Supersonic Confuses the opponent. |
Normal | Other | - | 55 | 20 |
| Surf Double the power when used on a Pokemon using Dive. |
Water | Special | 95 | 100 | 15 |
| Swagger Confuses the opponent and raises their Attack by 2 stages. |
Normal | Other | - | 90 | 15 |
| Swallow Recovers HP depending on how much energy your Pokemon has Stockpiled. |
Normal | Other | - | - | 10 |
| Sweet Kiss Confuses the opponent. |
Normal | Other | - | 75 | 10 |
| Sweet Scent Lowers opponent's Evasion by 1 stage. |
Normal | Other | - | 100 | 20 |
| Swift Ignores Evasion and Accuracy modifiers. |
Normal | Special | 60 | 100 | 20 |
| Switcheroo Exchanges items with the opponent. |
Dark | Other | - | 100 | 10 |
| Swords Dance Raises Attack by 2 stages. |
Normal | Other | - | - | 30 |
| Synthesis Restores 1/4 of max HP in Rain Dance, Sandstorm or Hail; Restores 2/3 of max HP in Sunny Day, Restores 1/2 of max HP otherwise. |
Grass | Other | - | - | 5 |
| Tackle Damages the opponent. |
Normal | Physical | 35 | 95 | 35 |
| Tail Glow Raises Special Attack by 2 stages. |
Bug | Other | - | - | 20 |
| Tail Whip Lowers opponent's Defense by 1 stage. |
Normal | Other | - | 100 | 30 |
| Tailwind The Speed of the user's team is increased for 5 turns. |
Flying | Other | - | - | 30 |
| Take Down 1/4 damage recoil. |
Normal | Physical | 90 | 85 | 20 |
| Taunt Prevents the opponent from using non-damaging moves. |
Dark | Other | - | 100 | 20 |
| Teeter Dance All Pokemon in battle (except the user) become confused. |
Normal | Other | - | 100 | 20 |
| Teleport Escapes from wild battles; fails automatically in trainer and link battles. |
Psychic | Other | - | - | 20 |
| Thief Steals opponent's held item. |
Dark | Physical | 40 | 100 | 10 |
| Thrash Attacks for 2-3 turns, then confuses user. |
Normal | Physical | 90 | 100 | 20 |
| Thunder 30% chance of paralyzing the opponent. |
Electric | Special | 120 | 70 | 10 |
| Thunder Fang 10% probability of paralyzing the opponent or causing it to flinch.< |